Arty / Roblox systems scripter

Roblox systems
tested by live players.

I build the server Services and client Controllers behind Roblox games, kept readable when the next update lands.

4,394,775 total visits across the games I've worked on

[UPD ⚒️] Hammer Fishing! thumbnail
Flagship project

[UPD ⚒️] Hammer Fishing!

13,407 visits · 1 playing now

Things I've made go live

Gameplay, systems, onboarding and live operations for games people actually play.

Private projects

Prototype

???

Coming soon.

Prototype

Destroy Items

Built off the core loop by adding more shredders, daily rewards, settings, improved monetization, etc.

Prototype

Balloon System

A compact commission system for ballobeam on Discord, inspired by the movie Up.

Clean code, clear ownership

Game state lives on the server, player experience lives on the client. New features stay less painful to add.

Services

ServerScriptService is split into focused systems: pickups, players, upgrades, monetization.

Controllers

The client owns input, UI and feedback without ever touching game state directly.

Easy to change

Features stay separated, so an update doesn't mean digging through one huge script.

Built for players

From onboarding to live ops, the systems support the actual game loop.

Word from people I've worked with

CuriousCabbages

Discord client feedback

I’m glad you are busy you are an amazing scriptor btw I hope the best for you

Chris

Discord client feedback

your a good scripter and not lazy

Have a game in mind?

Let's make the systems behind it feel good.

Message on Discord