Services
ServerScriptService is split into focused systems like pickups, players, upgrades, and monetization.
I build the server and client code behind Roblox games. Services handle the game state, Controllers handle the player experience, and both stay readable when the next update lands.
![[UPD ⚒️] Hammer Fishing! thumbnail](/hammer-fishing.png)
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Gameplay, systems, onboarding, and live operations for games people can actually play.
01Scripted in 10 days with help from Codex for math-heavy VFX. Received 10k USD eval from @skyfloans and @FutureFar 2 days after launch.
Built onboarding that directly improved the game's player-facing stats and made the early progression easier to understand.
Released during peak brainrot popularity. Owned post-release live ops and developed an update that moved the game from roughly 300 CCU to 2,000 CCU.
I keep the game state on the server and the player experience on the client. It makes new features less painful to add.
ServerScriptService is split into focused systems like pickups, players, upgrades, and monetization.
The client owns input, UI, and feedback without taking over game state.
Features are separated so updates do not mean digging through one huge script.
From onboarding to live ops, the systems support the actual game loop.

CuriousCabbagesDiscord client feedback
★★★★★“I’m glad you are busy you are an amazing scriptor btw I hope the best for you”
★★★★★“Looking great didn’t know u such a thorough scripter”

ChrisDiscord client feedback
★★★★★“your a good scripter and not lazy”
Projects I'm currently working on.
Let's make the systems behind it feel good.
Message on Discord