ARTY / ROBLOX DEVELOPEROPEN FOR COMMISSIONS

Roblox systems
for real games.

I build the server and client code behind Roblox games. Services handle the game state, Controllers handle the player experience, and both stay readable when the next update lands.

[⚒️] Hammer Fishing! thumbnail
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Things I've made
go live.

Gameplay, systems, onboarding, and live operations for games people can actually play.

Clean code.
Clear ownership.

I keep the game state on the server and the player experience on the client. It makes new features less painful to add.

Services

ServerScriptService is split into focused systems like pickups, players, upgrades, and monetization.

Controllers

The client owns input, UI, and feedback without taking over game state.

Easy to change

Features are separated so updates do not mean digging through one huge script.

Built for players

From onboarding to live ops, the systems support the actual game loop.

Word from people
I've worked with.

CuriousCabbagesDiscord client feedback

★★★★★
I’m glad you are busy you are an amazing scriptor btw I hope the best for you

ChrisDiscord client feedback

★★★★★
your a good scripter and not lazy

In progress
projects.

Projects I'm currently working on.

Have a game in mind?

Let's make the systems behind it feel good.

Message on Discord